You get to a tactical station on the bridge. From
there, you can keep track of the various teams as the move around in
the Star Settler. You also have access to the telemetry feeds
of the Marines and all communications channels. You pull up the
visual feeds from the leaders of each of the initial patrol teams and
Lieutenant McClusky. The halls of the colony ship pass quickly by
the two scout camera feeds while they verify the environmental
conditions. Once it is deemed safe, the rest of the Marine squads
move across the umbilical.
You call up more visual feeds as more teams board the
Star Settler. Most of your attention is still on the initial
patrols and the Lieutenant. Suddenly, a flash on three of the visual
feeds draws your eye. Phaser fire passes back and forth as the
members of the patrol take cover behind crates in a cargo bay.
Shouts and calls for aid mingle with reports of the locations of
targets and orders to alter position.
You can do little more than observe and advise while the
Marines do what they do to gain control. Lieutenant McClusky quickly
gathers her team and prepares to advance to the cargo bay. Other
squads move more carefully as they search for more possible
attackers. Taking your eyes off of the monitors for a second, you
call out across the bridge, “Communications, contact the captain of
the Star Settler and have her order their security forces to
stand down.”
The communications officer works furiously at her panel
while you check on the status of the Marines. Lieutenant McClusky is
leading her team through the doorway to the cargo bay in a frontal
assault. You watch in fear as the telemetry of a number of Marines
show changes that indicate severe injuries and one death. You watch
Lieutenant McClusky take cover behind a crate. She rises up to fire
at a target when her visual feed flashes brightly. Her telemetry
indicates death almost instantly. You turn to look away. It was
always a possibility that the woman you love would fall in battle,
but that doesn't make it hurt any less when you watch it happen
during a simple rescue mission.
Without knowing what you had just witnessed, the
Communications officer notifies you that she is unable to raise the
colony ship. Captain Hogarth looks at you as you yell for her to
raise anyone on the other ship immediately. You turn back to the
tactical panel and start relaying the signal to retreat. The only
acknowledgments you receive are from the Marines posted at each end
of the umbilical. You watch their visual feeds go dark and their
telemetries lose signal. Briefly reviewing the last few seconds of
the data seems to indicate they are being jammed.
Turning to the Helmsman, you give new orders, “Seal
the airlock doors immediately and emergency blow the umbilical. Get
us away from the Star Settler as fast as possible.”
Before you can explain your orders, Captain Hogarth
calls out, “Belay that order. We will not be moving until I say
so. Keep the airlock open and notify he crew to stand down when
confronted by personnel coming over from the Star Settler.”
You look shocked at his attitude towards a possible
invading force of unknown size. “Sir, I don't mean to question
your orders, but we need to repel these boarders. They have killed
our Marines, including Lieutenant McClusky. They need to be reported
and arrested. It's bad enough they attacked a colony ship, but now
they are attempting to take over an armed exploratory vessel.”
“They aren't attempting to take the ship over, they
are doing it. I am under a set of orders that you aren't aware of.
We will take them on board, then repair the Star Settler.
Once that is done, both ships will head to a destination outside of
normal patrols. You needn't worry about what will happen after
that.”
“Captain, no. We are a Space Force ship. We do not
tolerate pirates or mutineers. This behavior is unacceptable.”
Captain Hogarth stands up from his chair and puts his
hand on the sidearm you didn't notice he was wearing. You stand up
straight and hold your hands open at your sides, showing you aren't
armed. Captain Hogarth raises his phaser and aims it at your chest.
You lunge in the half second it takes Hogarth to press the firing
stud. Instead of a lethal hit, the beam of high energy photons
streams across your cheek. Despite suddenly losing the vision in
your right eye, you tackle Hogarth hard, slamming him against the
ground and one of the nearby consoles. His body goes limp after his
head strikes a sharp corner.
As your adrenaline start wearing off and you feel the
phaser burn down your face, you grab your communicator and start
issuing commands. “All hands, Captain Hogarth was in league with
the boarders. He has been neutralized. Detain any personnel coming
from the colony ship. Use any force necessary to get them off of our
ship.”
Months later, you sit in the Captain's seat. Your
mission is no longer one of exploration, but now revenge. Space
Force Intelligence learned that Hogarth was a small part of a group
trying to form a black market network of slaves and equipment. Now
your ship, renamed The Revenger, is out seeking ships that
have been reported missing and investigating sightings of stations
not a part of Space Force. Ultimately you are seeking those that
took your eye, scarred your face, and took the woman you love from
you.
The End
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