You
request Captain Hogarth's permission to join the boarding parties.
He approves and you head to the wardroom to prepare yourself with the
rest of the Marines entering the Star Settler. You
grab a small First Aid kit, a compact phaser, and a handheld scanner
for finding trapped colonists. A message comes over your
communicator from the patrols that entered the ship first. The Star
Settler's environmental systems
were running, if barely. They say the air is stale, but breathable.
You get in line with the third group entering the ship,
the presences of you and Lieutenant McClusky making your group the
official command group for the rescue mission. This becomes obvious
when panicked voices suddenly come over the communications network
and everyone else goes silent, waiting for orders.
The
sounds of combat echo down the passages to you. A look of concern
crosses your face as you and the Lieutenant listen to the reports
from the advance scouts. They had come under attack in one of the
larger cargo storage bays. You make a mental map of the area as you
hear reports of relative positions of Marines and enemies. With a
few quick hushed orders, you and Lieutenant McClusky grab another
patrol group and each take command of a group to go support the
scouts. The two of you plan seperate routes into the cargo hold.
Before heading out, you try to contact the bridge of the Star
Settler and verify whether or
not it is their security forces attacking your Marines by accident.
The reply from the colony ship's captain is less than
encouraging. “Just after launch, a group fought to take over the
ship. They wanted to divert the ship to some remote location. They
didn't say what would happen to the crew and other passengers, so I
can't imagine it was anything good. Our Chief Engineer sabotaged our
FTL engines, and was killed for his efforts. They locked out the
bridge and sent out the distress signal and you arrived before we
could redirect Communications.”
You ponder her words for a moment. “What about your
security personnel? Were they able to have any impact on the
mutineers?”
“This is a ship bound for a planet to colonize. We
carry no important passengers or have any technology that isn't
generally available. A security force would only uselessly drain
resources. There was no reason to have a force on board.”
You shake your head at the lack of preparedness of the
crew for any situations. “Understood. We will make a move on the
cargo hold. Any other information you may have on mutineer locations
would be helpful. Just relay the data to our bridge and they can
give it to us via automatic HUD relay.”
You
and Lieutenant McClusky head out with your patrols. When you are
near the cargo hold, you split off and make your way to another
entrance. On a prearranged signal, you burst through the entrance,
you and the Marines with you firing at the positions of the attempted
mutineers. Your job is to pin them down while Lieutenant McClusky
and her team come in behind them. In less than two minutes, the
entire cargo hold is once again under control. After a similar
battle in Engineering and clearing a few remaining mutineers from
outside the bridge, the Star Settler is
once again under control of its original crew.
You
signal your ship that it is now clear to send in Medical and repair
crews. You and Lieutenant McClusky greet them at the airlock door
before exiting the colony ship together, hand in hand. After 18
hours, the Star Settler is
ready to continue on under her own power. You continue with your
ship without any further issues from the sublight engines. Over the
next few months you, Captain Hogarth, and the rest of the crew detail
the planets of three systems and flag one as full of valuable
minerals. During the tour, you spend almost as much of your free
time around the Marine quarters with Lieutenant McClusky as you do in
your own quarters. At the end of the tour, the two of you are
happily married and transfer to planetside duties. Three years later
she gives birth to a pair of twins that keep you almost as busy as
your time in space. While you do look longingly up at the stars now
and then, you wouldn't trade in any part of your life now for the
joys of space travel.
The End
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